Tag: place

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  • Nentir Vale

    (From Wizards of the Coast, with edits by Matt) !http://www.locused.com/dnd/general/images_public/nentir_vale_qutrpg.jpg! This vale is in the northeastern quadrant of The Flanaess, between the Phostwood (which the Nentir Vale people call the Harken …

  • Fallcrest

    Jorn says: Also known as the 'Upper City' by my people, who live in [[The Basement]]. It is the source of torches, oil for burning and the occasional barrel of ale. DTIS: The city in which I was created, ensnared, and freed from. It is the bastion of …

  • Harken Forest

    Matt says: A forest in the south of the [[Nentir Vale]]. This large woodland stretches from the Nentir River to the mountains and extends for miles to the south. It separates the [[Nentir Vale]] from the more populous coastal towns of the south. A strong …

  • Daggerburg Keep

    Matt says: A [[goblin]] keep which used to be a civilised outpost hundreds of years ago. In the southwest of [[Harken Forest]]. This is where [[Moosook]] said [[Fenstrom]] had taken up residence. Later revealed from [[Sir Keegan]] that in about the …

  • Harkenwold

    Half a dozen small villages lie along the upper vales of the White River. Together, they make up the Barony of Harkenwold—a tiny realm whose total population is not much greater than [[Fallcrest]]’s. The people of Harkenwold are farmers, woodcutters, and …

  • King’s Road

    Matt says: A once-great trade road through [[Fallcrest]], now fallen into disrepair and banditry. DTIS' opinion: A once-great trade road [[Fallcrest]], which has fallen into banditry. For the past 5 years I have been maintaining it, keeping it free of …

  • Vilma's Cellar

    The place under [[Vilma]]'s hut, beyond the iron plate sealed with a Nail of Sealing. Theren: The nail can only be removed with Vilma's medallion, which Theren has in his possession, taken from Vilma during her interrogation. Vilma has hinted that …

  • Twisting Halls

    An ancient buried Minotaur temple. The heroes came here while pursuing [[Moosook]]. Theren's Note: *Twisting Halls*: Place; *Flavour:* Decaying/evil The Twisting halls have fallen into the hands of evil creatures since the fall of the minotaurs. …

  • Rökholm

    Rökholm was a relatively small human settlement straddling the narrowest section of [[Ercudan's Gap]] in the Dawnforge mountains east of Hammerfast. Due to it's defensive position above the pass, Rökholm once held tight control of all passage through this …

  • Ercudan's Gap

    The only safe pass through the Dawnforge mountains in the vicinity of [[Hammerfast]]. The majority of trade bewteen the [[Nentir Vale]] and the lands to the east passes through Ercudan's Gap.

  • Zeked-Dval

    Zeked-Dval is a dwarven city carved deep into the rock of the eastern Dawnforge mountains. It lies roughly two days north of the eastern entrance into [[Ercudan's Gap]]. The dwarves of Zeked-Dval rely heavily on trade, exporting precious metals and …

  • Cavendor Town

    Cavendor was a thriving town 80 years ago, before the goblins and orcs ravaged the land, under the watchful eye of the family Cavendor. Unfortunately, Lord Cavendor was captured by orcs, and ransomed back to the town for a hefty fee. With the ransom …

  • Bizarre Bazaar

    Magical trivialities, diversions, and whatcha-ma-callits. Thing-a-ma-bobs sold in bulk. Pay by cash only. This store is owned and run by the mischievous Miss. Adventure, a woman in her late twenties. She has curves like a roller-coaster, and a mop of …

  • Arcane Tower

    In Fallcrest. Jorn's Notes: The [[duergar]], [[Trabek]] said he was part of the Arcane Tower, a group who watched the powerful in [[Fallcrest]]. It was implied they are a powerful group who control [[Fallcrest]] from the shadows - a truly terrible …